The Hero’s Journey® Writing Course
All About Writing

The Hero’s Journey® Writing Course

Regular price £450.00 £0.00 Unit price per
Tax included.

Where: Online via Zoom


  • Start Date: 21 October 2021
  • Followed by eight live sessions held on Wednesdays 17:00 to 19:30/16:00 to 18.30 (from 31 October) UK time
  • Final session: Wednesday 15 December

The Hero’s Journey® Writing Course takes the insights that Joseph Campbell developed into story and character and applies them to the challenges all writers face when they set out to write their stories – whether they’re short stories, novels, works of creative non-fiction, or screenplays.  

Our course tracks the stages of the Hero’s Journey® model in eight, easily digestible modules – conducted on-line in the company of a group of fellow writers on the same quest, and under the guidance of two seasoned storytellers. 


The Hero starts his Journey in the “Ordinary World” – and completes it, mission accomplished, with his Return Home with the Elixir. But between those two points, comes the adventure, the Hero’s encounter not only with his antagonist, but also with his own deepest fears and doubts. See below for a more detailed look at the twelve stages of The Hero’s Journey® model.

How does the course work?

  • The Hero’s Journey® template is the most useful story template ever devised, reflecting the underlying structure of story, and giving you important cues about character and motivation.  
  • We present the course in eight two to two and a half hour, virtual sessions. 
  • Notes will be sent to you in advance, together with excerpts from short stories, novels and works of non-fiction, plus links to video clips and scripts available online.  
  • You gather on Wednesday evenings via a Zoom link where either Richard or Michele will run over the highlights of the module, invite questions and promote discussion. They will then give you prompts to write a scene which enables you to explore, in dramatic fashion, the week’s primary lesson. 
  • You’ll first comment on each other’s work, before Richard or Michele gives their feedback. 
  • By the end of the course, you’ll have learned the route through the Hero’s Journey® template and be able to apply your understanding to your own writing projects. 

How will you benefit?

  • You will learn techniques to make your stories more dramatic and more appealing to readers. 
  • You will learn to motivate your character’s crucial choices and decisions.  
  • You will learn to recognise when a crucial element of your story is missing. 
  • You will learn how to mislead your readers, how to build to the sort of climax that pays off dramatically and psychologically.  
  • You will learn to write better stories. 

Course outline:

The hero is either male or female, animal or even mineral. (Yes, robots can also be heroes.)

  1. The Ordinary World
We see the hero’s normal life at the start of the story before the adventure begins.
  1. The Call to Adventure

The hero is faced with an event, conflict, problem, or challenge that prompts or invites him, or her, to begin their adventure.

  1. The Refusal of The Call

The hero initially refuses the adventure because of hesitation, fears, insecurity, or one of any number of other issues.

  1. Meeting the Mentor

The hero encounters a mentor who can give him advice, wisdom, information, or items that prepare him for the journey ahead.

  1. Crossing the Threshold

The hero leaves their ordinary world for the first time and crosses the threshold into adventure.

  1. Tests, Allies, Enemies

The hero learns the rules of the new world and endures tests, meets friends, and comes face-to-face with enemies.

  1. Approach to The Inmost Cave

The initial plan to take on the central conflict begins, but setbacks occur that cause the hero to try a new approach or adopt new ideas.

  1. The Ordeal

Things go wrong and added conflict is introduced. The hero experiences more difficult hurdles and obstacles, some of which may lead to a life crisis.

  1. The Reward (Seizing the Sword)

After surviving The Ordeal, the hero seizes the sword — a reward that she’s earned that allows her to take on the biggest conflict. It may be a physical item or piece of knowledge or wisdom that will help her persevere.

  1. The Road Back

The hero sees the light at the end of the tunnel, but he are about to face even more tests and challenges.

  1. Resurrection

The climax. The hero faces a final test, using everything she has learned to take on the conflict once and for all.

  1. Return with The Elixir

The hero brings her knowledge or the ‘elixir’ back to the ordinary world.


The Hero’s Journey® and any copyrighted material authored by Joseph Campbell are used under license from the Joseph Campbell Foundation (